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Glossary

x and y stand for the numbers shown on the card, enemy skill or equipment that applies the effect.
Icons by: Zai Litten

Damage dealt

ImbueBuff · Stackable
For x turns, the owner's attack damage is multiplied by a percentage.
FervorBuff · Stackable
For x turns, the owner's attacks deal a flat amount of extra damage.
EnragedBuff
Each time this unit is hit, it permanently gains x% Imbue.
IntimidateDebuff · Stackable
For x turns, the owner deals a percentage less damage, up to 75%.

Damage taken

Defense
Each point reduces incoming damage by 1%. Player Defense is capped at 75% damage reduction.
GuardBuff · Unstackable
For x turns, completely blocks the next attack the owner receives.
Defense IncreaseBuff
This unit gains x additional Defense.
BrittleDebuff
Each time this unit is hit, it loses x stacks of Defense Increase.
Heavy ArmorBuff · Unstackable
Negates every direct hit dealing less than x damage. Does not block damage from statuses such as Burn and Bleeding.
FragileDebuff · Stackable
For y turns, the owner takes x% more damage.

Damage over time

BurnDebuff · Stackable · Lingering
Every 2 turns, at the end of the turn, deals damage equal to its stacks, then halves its stacks (rounded up). Removed once below 3 stacks. Does not expire.
HeatedBuff
The player gains x Burn whenever they hit this unit. Only direct damage and delayed damage count as hits.
BleedingDebuff · Stackable · Lingering
At the end of each turn, deals x% of the owner's max HP as damage. Does not expire.
PoisonedDebuff
The player will take x damage at the end of each turn, and that damage increases by x the next turn. This debuff is removed when the holder plays a Heal action type card.
Delayed DamageDebuff · Timed separately
Deals damage after the stated number of turns, based on the caster's stats when it lands. Each application keeps its own timer.

Healing

BlessedBuff · Stackable
For y turns, restores x% of the owner's max HP at the end of each turn.
PurifiedBuff · Stackable
For x turns, the owner receives a percentage more healing.
LifestealBuff · Stackable
For y turns, the owner's next x hits heal for the damage dealt.
CursedDebuff · Unstackable
For x turns, the owner cannot be healed.
Low Life
Your HP is at or below 30% of your max HP.

Meters

Rosriconian Meter
The yellow meter at the top of the screen. God cards shift its value.
Belgardian Meter
The purple meter at the top of the screen. God cards shift its value.
More Rosriconian MeterBuff
This unit's Rosriconian Meter change effectiveness is increased by x%.
More Belgardian MeterBuff
This unit's Belgardian Meter change effectiveness is increased by x%.
Less Rosriconian MeterBuff
This unit's Rosriconian Meter change effectiveness is decreased by x%.
Less Belgardian MeterBuff
This unit's Belgardian Meter change effectiveness is decreased by x%.
Decrease limit by xDebuff
Decrease the Rosriconian Meter's limit by x.
Decrease limit by xDebuff
Decrease the Belgardian Meter's limit by x.
MiracleBuff · Lingering
May be gained when the Rosriconian Meter or Belgardian Meter overflows.
AfflictionDebuff · Lingering · Cannot be dispelled
May be gained when the Rosriconian Meter or Belgardian Meter overflows.

Nature and Fire

Nature
Playing Nature cards in a row grants Woken Flower. At 4 stacks, gain Woken Spring. Playing a Fire card clears Woken Flower.
Fire
Playing Fire cards in a row grants Vivid Ember. At 4 stacks, gain Vivid Flame. Playing a Nature card clears Vivid Ember.
Woken FlowerBuff
At 4 stacks, reduce this to 0 and grant the player a Lingering Woken Spring buff. This buff is cleared whenever a Fire card is played.
Vivid EmberBuff
At 4 stacks, reduce this to 0 and grant the player a Lingering Vivid Flame buff. This buff is cleared whenever a Nature card is played.
Woken SpringBuff · Stackable · Lingering
Your next Fire card costs 0 Action Points.
Vivid FlameBuff · Stackable · Lingering
Your next Nature card costs 0 Action Points.

Playing cards

Action Points
The resource spent to play cards. You gain 3 AP at the start of each turn.
Cost Reduction (x)Buff
Reduce next played card cost by x.
SwiftBuff · Stackable
For x turns, the next card you play also plays its neighboring cards for free: the left one only, or both sides (never the right one only). The left card resolves first. Swift cannot trigger another Swift.
ResonateBuff · Unstackable
For y turns, the next card you play triggers its effect x more times.
GiftedBuff · Stackable
At the start of each turn, the owner gains 1 random card.
Intuitive
Only takes effect if this is the first card you play this turn.
Oath
If you play only the stated cards for the rest of this turn, the Oath is kept and its reward triggers. Breaking an Oath has no penalty; you simply lose the reward.
Restrained
Can only be played a limited number of times per turn. The limit is shown on the card.
Funnel
Spend up to the listed maximum of a resource. The effect triggers once for each increment spent.
Onkill
Triggers when this card deals a lethal blow.

Deck and durability

Burden
A deck can only hold a limited number of copies. The limit is shown on the card.
Manifest
When drawn, triggers its effect and loses 1 durability, then enters your hand.
Generated
Created during combat. Removed when combat ends and never added to your deck.
Destroy
A card whose durability reaches 0 is destroyed and cannot be played for the rest of the dungeon.

Other

Lingering
Stays after combat and keeps taking effect throughout the dungeon until removed.
Dispel
Removes the stated number of debuffs. Affliction cannot be dispelled.
ImmunityBuff
This unit is immune to x.
True SightDebuff
This unit's intent is revealed.