Why We Make Games
Some thoughts on how hard and how rewarding indie development is, plus a first look at the dialogue system.

Art by: Ryann Browne
A strategic card game focused on resource management.
Venture out from Windchime Village, build your deck from the gifts of six gods, and survive what waits in the wilds.
Some thoughts on how hard and how rewarding indie development is, plus a first look at the dialogue system.
We ran our first playtest with people outside the team. Most of the feedback was about the tutorial and understanding combat, so that's where this week went.
We made a big change to how Lost Faith draws and discards cards, and it caused real disagreement on the team. Here's what changed and how we settled it.
Made by HolyHell Studio · Meet the team