Codex Fragment
◆Rarity 1Offense
At the start of each combat, apply 20% Fragile to all enemies for 1 turn.
Lore
Rosricon is notorious for its harsh laws, though it was not always so. When the Great War broke out, humanity split in two: obedient sheep and savage beasts. Countless codices were written to impose order, yet as the centuries passed, decree piled upon decree until the law itself... grew twisted.
Mirror Shard
◆Rarity 1Offense
Every time you draw a card outside the start of your turn, deal 1 damage to a random enemy.
Lore
People have always feared their reflections, seeing them as false shadows that invert reality. For that very reason, the followers of Oculyth came to believe all the more that truth could be glimpsed within. They always carried a round mirror on their person. This one has since shattered.
Mutated Bone Club
◆Rarity 1Offense
You always have 3 Fervor, but healing you receive is reduced by 30%.
Lore
Through centuries of worship and sacrifice, divinity has seeped into every corner of Razenia. Beast, mortal, even the land itself: none can escape the fate of being blessed, or damned.
Flickering Candle
◆Rarity 1Offense
At the start of each combat, apply 8 Burn to all enemies.
Lore
Florentis may be one of the oldest gods in Razenia. Long ago, when the land lay under endless frost, mortals survived on nothing but the faint warmth of the sun. Only when fire was discovered and spread did civilization, blessed by Florentis, take its first step.
Wind Chime
◆Rarity 1Offense
At the start of your turn, for each pinned card you have, deal 5 damage to a random enemy.
Lore
"Here, take this. Every household hangs one under the eaves. They say that even when family are far from home, the sound of the chimes will guide them back... Me? Oh, I can see already." — Mara
Statuette
◆Rarity 1Offense
Deal 5 additional damage to debuffed targets.
Lore
Statues are among the most common forms faith takes. Through countless blows of hammer and chisel, mortals give real form to formless gods, or recreate the living creatures of this world.
Corrupted Bone Club
◆◆Rarity 2Offense
You always have 5 Fervor, but healing you receive is reduced by 50%. Each time you deal damage to an enemy, also inflict 3% Bleeding (every hit counts).
Lore
"Have you heard? The family by the village gate had one of their own turn Cursed. Word is they'd been secretly worshiping some heretical god... By the time the village chief and the others got there, the thing had already gnawed its parents beyond recognition, with bits of bone still hanging from its mouth."
Flickering Candelabrum
◆◆Rarity 2Offense
At the start of each combat, apply 16 Burn to all enemies. When you play a Fire card, heal 5% max HP.
Lore
As the ages passed, some of Florentis's faithful were no longer content with small flames. They turned to worshiping roaring, all-devouring infernos, even setting fire to everything around them. It is said that in those wild, flickering flames, they could glimpse the very origin of life.
Leather Gloves
◆◆Rarity 2Offense
For every 3 instances of damage dealt in the same turn, deal 3 additional damage.
Lore
To the faithful of Hedalis, the hand is one of the most important parts of the body; its unmatched dexterity and versatility embody the free will Hedalis stands for. For this reason, most of the faithful wear gloves year-round, removing them only on the most momentous occasions as a mark of the highest respect.
Fire Flask
◆◆Rarity 2Offense
When you play a Fire card, apply 6 Burn to all enemies. Increase Burn application amount by 30%.
Tool Belt
◆◆Rarity 2Offense
When you kill an enemy, gain Swift and 5 Fervor for 1 turn.
Charred Flesh
◆◆Rarity 2Offense
Burn triggers 1 turn sooner.
Thorn Brooch
◆◆Rarity 2Offense
When you play a status card, gain 1 Fervor for the rest of the combat. When you play an attack card, lose 1 Fervor for the rest of the combat.
Bound Codex
◆◆◆Rarity 3Offense
At the start of each combat, apply 20% Fragile to all enemies for 1 turn. For every 5 attack cards you play, apply 35% Fragile to all enemies for 1 turn.
Lore
The Codices of Rosricon cover every manner of decree. In ages past the laws were carved in stone, and only over the centuries were they copied onto paper. Yet whatever the medium, the faithful believe Intereon's power dwells within every line, leaving sinners nowhere to hide.
Waterproof Gloves
◆◆◆Rarity 3Offense
For every 3 instances of damage dealt in the same turn, deal 6 additional damage and gain 10 Belgardian Meter.
Lore
Hedalis is the embodiment of every liquid in the world. A handful of spring water casually scooped up may well be part of the god's own body. Reverent followers regard even an accidental touch as sacrilege, and strictly observe the precept of waterproofing their gloves.
Burnt Painting
◆◆◆Rarity 3Offense
Increase Burn application amount by 60%, and by an additional 60% while your Rosriconian Meter is above 70.
Essence of Spring
◆◆◆Rarity 3Offense
When you play a status card, gain 1 Fervor and 1% Purified for the rest of the combat. When you play an attack card, lose 1 Fervor for the rest of the combat.
Inferno Flask
◆◆◆Rarity 3Offense
When you play a Fire card, apply 12 Burn to all enemies. Increase Burn application amount by 60%.
Convictive Codex
◆◆◆◆Rarity 4Offense
At the start of each combat, and for every 3 attack cards you play, apply 35% Fragile to all enemies for 1 turn. You are immune to Fragile.
Lore
Intereon is widely held to be the mightiest of all gods. He holds the scales of law and justice, delivers punishment to sinners, and has never known defeat. To extend His dominion, His faithful have spent generations adding law upon law, now and then drawing complaints of overreach.
Regrown Flesh
◆◆◆◆Rarity 4Offense
When you apply Bleeding, gain 2 Fervor for the rest of the combat. When you play a heal card while not Cursed, apply 5% Bleeding to all enemies.
Lore
The druids of Viridillon hold the secret art of reshaping flesh through nature. Ever since the settlement held its first sacrifice, the ancient trees have grown ever taller, and rampant vines have crept into every corner the eye can see. The wounds of the blessed can even sprout branches and grant them new life; the price is to become part of the forest forever.
Majestic Stone Carving
◆◆◆◆Rarity 4Offense
Deal 8 additional damage to debuffed targets. When you play an attack card, draw 1 additional card with a base cost of 1, if possible.
Lore
The streets of Rosricon are lined with statues, most of them the work of Evinor's master artisans. People believe that whatever the material, if devout faith is poured into the carving, the will of the gods will take up residence within, becoming an eternal guardian that blesses and watches over the city for ages to come.
Assassin's Harness
◆◆◆◆Rarity 4Offense
When you kill an enemy, gain Swift (both sides) and 12 Fervor for 1 turn.
Recovered Painting
◆◆◆◆Rarity 4Offense
Increase Burn application amount by 250%, but Fire cards cost 1 more Action Points.
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Soul Flame
◆◆◆◆◆Rarity 5Offense
When you play a Fire card, apply 20 Burn to all enemies. Burn triggers 1 turn sooner. Increase Burn application amount by 100%, and by another 100% while your Rosriconian Meter is above 70.
Hollowed Sculpture
◆◆◆◆◆◆Rarity 6Offense
Deal 15 additional damage to debuffed targets. When you play an attack card, draw 1 additional card with a base cost of 1, if possible. All cards' maximum durability is reduced to 5, but attack cards cost 1 less Action Points.
Lore
The Hollowers remain shrouded in mystery to this day. By some unknown technology, they bored through the mountains and raised magnificent palaces of steel deep within the cliffs. Yet by the time the ancient Rosriconian tribes, beaten in tribal war and barely alive, fled here, the palaces had long been abandoned, with only the bitter wind howling through their empty halls.
Fiendish Grips
◆◆◆◆◆◆Rarity 6Offense
At the start of your turn, if your Belgardian Meter is above 50, lose 50 Belgardian Meter. For every 3 instances of damage dealt in the same turn, deal 15 additional damage and gain 25 Belgardian Meter.
Lore
Hedalis stands apart among the gods: He never asks His faithful for offerings or sacrifice of any kind. Yet because water and free will are both bound so closely to mortal survival, this carefree generosity has made Him a power no other god can afford to ignore.
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The Blazing World
◆◆◆◆◆◆Rarity 6Offense
When you hit an enemy with Burn, gain 10% Blessed for 2 turns. Increase Burn application amount by 250%, and Burn triggers 1 turn sooner. The Woken Flower stacks required to gain Woken Spring are reduced from 4 to 2.