Vash
This page was machine translated and hasn’t been reviewed yet.
Vash grew up in an orphanage of the first Tithe Project, a network of Rosriconian orphanages founded to raise “blessed warriors” through ritual sacrifice. Life there was comfortable, and the nuns who ran it kept the outside world vague. The children had no need to know about it, so they never longed for it or grew curious, and any curiosity was soon quieted. Vash was forced through the first Tithe Project’s ritual, which gave him the Brand and the ability to wield the power of the gods.
When Vash was about 19, the Stille Incident, led by the Stille family, struck the orphanage. Many of the orphans escaped and scattered into the outside world.
Vash then lived as a drifter — joining a mercenary company, surviving on bounties from village to village — until he was wounded on a job hunting a bandit gang. Mara brought him back to Windchime Village to recover, and he settled there as her neighbour. In the village he became the one everyone turned to for help with anything, big or small, and whatever the job, he gave it everything he had.
When the game begins, Vash is 35 and has lived in the village for years, long enough to call it home. The story begins when the village is attacked. Most of its people are murdered or taken, and Vash, one of the few survivors, sets out to find the truth behind everything that happened.